Conflict simulation encompasses both commercial wargaming—in the form of board and computer wargames—and non-commercial warfare modeling. Both subjects will be treated under this page hierarchy. Commercial wargames can be both entertaining and educational, but often contain design flaws or rules that are difficult to understand. I'll provide rule fixes, errata, clarfications, and explanations for some of the games I've played.
Non-entertainment oriented conflict simulation extends beyond warfare modeling. Economic models[1] simulating foreign trade, taxes, and general business activities can shed light on how to craft more effective government policies that impact our overall quality of life. Geopolitical simulation can help shape better foreign policy. Conflict simulation's breadth of application provides a fertile ground for computer science research. Model representation (principally data structures), simulation algorithms, and artificial intelligence are just a few areas that can be exercised by conflict simulation. I hope to provide some software related to these areas under this section.
[1] Yep, trade between nations and the world of commerce are arenas of conflict.







