Even though it corrects much of the errata from ASLSK#1, ASLSK#2 contains a couple of regressions and typos in addition to some genuine errata of its own.
In 1.1.1 Terrain Types, the description of Roads should read “… Infantry that crosses only roads …” (the sentence dropped a couple of words that appeared in ASLSK#1). As long as throughout your entire movement you cross from road hex to road hex via hexsides crossed by the same road, you gain a 1 MF bonus.
Smoke adds an extra MF/MP to the entry cost of a SMOKE Location only during the Movement and Route Phases. It does not affect advance during the Advance Phase[1] (see ASLRB A24.7).
The QRDC incorrectly states in the IFT DRM table that fire by a CX unit conveys a -1 DRM. The DRM should be +1.
Item 17 in the To Hit Dice Roll Modifiers list from the gun charts swapped the modifiers for small and large targets. The modifier for small targets should be +1 and the modifier for large targets should be -1 (see ASLRB C2.271).
In 3.2.4 To Hit Process under Effects, the text contradicts the earlier description of TEM DRMs against the Infantry Target Type. The original description is correct. The Infantry Target Type applies TEM to the TH DR and not the Effects DR on the IFT (see ASLRB C3.32, C3.33, C3.331, and C6.8).
[1] In ASLSK#1 it wasn't possible for smoke to last beyond the movement phase, so MMP probably overlooked this discrepancy when updating the rules to reflect ASLSK#2 additions. However, the omission may have been intentional. Therefore, as with all unofficial errata and clarifications, be sure to verify the rule with the tournament director if playing in a tournament.







